Shared April 2, 2018
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(Chapter markers below) Jonathan Blow talks about his life-long interest in programming, and how it is influenced by focus on craft, improvisation and intuition. He talks about the deep work required to manage complexities and create meaningful work - both as game designer (Braid, The Witness) and as designer of a new programming language (Jai).
* About Programming: Craft, Improvisation & Intuition (4:01)
* Establishing a Programming Language: JAI (12:27)
* Finding a Balance: Beyond Beauty and Simplicity (15:21)
#ondoubt publishes videography portraits with creative minds of all fields. Support it by subscribing to this channel, or at https://www.patreon.com/on_doubt
Special thanks to Siolo Thompson and Andrew Ko. Recorded in Seattle, October 2017. Thanks to all project patrons: Patrick Tejada, Adam Nogueira Hadar, Matthias Glöckner, leafthief, MidiRiots, Andreas Varga, Ted Lemon, Black Heart Press, Lukas Kalmar, Philippa Shepley Annamaria Kowalsky, Matej 'Retro' Jan (Retronator), Dean Jürges, Phil Dougherty - and my parents: Leo & Angelika Bazant-Hegemark.
(c) Christian Bazant-Hegemark
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Jonathan Blow (Thekla, Inc) - Preventing the Collapse of Civilization
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HandmadeCon 2015 - Jonathan Blow
Jonathan Blow on Success and Ethics in Software Development
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#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
[2019 TGDF] Making Games in 2019 and Beyond (Jonathan Blow)
Data-Oriented Demo: SOA, composition