CppCon 2017: Alan Bucior “Building Better Worlds: Developing a Procedural City Tool for Alien...”

Watch on YouTube

Hide annotations

Download is disabled.

8,162

138

5

Genre: Education

Family friendly? Yes

Wilson score: 0.9208

Rating: 4.8601 / 5

Engagement: 1.75%

CppCon

Subscribe | 69.6K

Shared October 9, 2017

Building Better Worlds: Developing a Procedural City Tool for Alien: Covenant

http://CppCon.org

Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017

When MPC was asked to create a massive CG city for the film Alien: Covenant, they looked to leverage procedural generation as a means for iterating on the overall shape and structure of the city, in place of a prohibitively large team of environment artists. After evaluating all the practical third party options, it was ultimately decided that the best option was to build a custom tool to procedurally assist artists' city-building skills. This allowed for rapid iteration on the overall look of the city by striking a balance between manual and procedural techniques.

The core algorithms were written in C++ for speed. The user interface was written in Python to accommodate quick feature changes, and a dash of Fabric Engine's KL helped with model import and rendering. This multi-language approach allowed the consistent application of the "best tool for the job" rule, which is a common pattern at MPC, allowing flexible teams with experts in a variety of skillsets.

This talk will detail the history and development of MPC's city building tool, "Machi". Alan Bucior, Lead Developer of Machi, reviews the algorithms for city layout and building placement, discusses how to implement algorithms in an artist-driven manner, and shares various insights gleaned through the development process and discussion with stakeholders.

Alan Bucior: Lead Software Developer, MPC Film

Alan Bucior is a lead software developer at MPC, with over 20 years of experience developing software in the entertainment industry.

Videos Filmed & Edited by Bash Films: http://www.BashFilms.com



1:00:07

CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”

82K views

29:55

20 Years of Product Management in 25 Minutes by Dave Wascha

288K views

1:03:33

CppCon 2018: Matt Godbolt “The Bits Between the Bits: How We Get to main()”

53K views

14:21

7 principles for building better cities | Peter Calthorpe

1M view

18:48

Tesla Solid State Battery? Tesla Battery Investor Day Preparation

307K views

30:05

CppCon 2017: Allan Deutsch “Esoteric Data Structures and Where to Find Them”

12K views

22:00

Physics Professor watches "the goop lab" - Sixty Symbols

336K views

1:14:22

CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced. What do they really do?”

66K views

1:02:15

Procedural Programming: It's Back? It Never Went Away

120K views

7:29

Building Footprint Recognition for Procedural Generation

7.1K views

1:00:07

How To Think Like A Programmer

345K views

54:33

CppCon 2017: Nicolas Guillemot “Design Patterns for Low-Level Real-Time Rendering”

22K views

59:33

CppCon 2016: Marshall Clow “STL Algorithms - why you should use them, and how to write your own"

47K views

51:13

CppCon 2017: Guy Somberg “Game Audio Programming in C++”

10K views

52:01

CppCon 2017: Louis Brandy “Curiously Recurring C++ Bugs at Facebook”

63K views

55:08

Introduction to Microservices, Docker, and Kubernetes

548K views