3DeepLearner SIGGRAPH Series - Part 03 - DeepMimic

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Shared August 10, 2018

This is the third installment of the 3DeepLearner 2018 SIGGRAPH Series where I cover the most interesting deep learning papers (according to our audience) in a short video format.

This video covers DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills by Peng et al.
Link to the paper: https://xbpeng.github.io/projects/Dee...

Links mentioned in the video:
51" Previous video on the MANN model - https://www.youtube.com/watch?v=55MBK...
7'33" Simplified sample implementation in Maya - https://3deeplearner.com/teaching-a-b...



7:02

SIGGRAPH 2018: DeepMimic paper (main video)

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Advances In Real-Time Voxel-Based GI

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David Brodeur @ SIGGRAPH 2019 | Maxon Cinema 4D

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Ubisoft like IK Rig implementation for Machine Learning

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Autoencoders - Denoise and Compress Data

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SIGGRAPH Asia 2018: Skills from Videos paper (main video)

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Simulating an epidemic

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Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]

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[SIGGRAPH 2018] Toward Wave-based Sound Synthesis for Computer Animation

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For the Love of Physics - Walter Lewin - May 16, 2011

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Fusion4D: Real-time Performance Capture of Challenging Scenes

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14:51

Reinforcement Learning for Engineers, Part 4: The Walking Robot Problem

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1:33:14

Unreal Engine User Group at SIGGRAPH 2019

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2:37

This virtual stuntman could improve video game physics

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5:53

SIGGRAPH 2018: DeepMimic paper (supplementary video)

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Substance day at SIGGRAPH: Keynote and Substance Alchemist demo

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SIGGRAPH 2018: Fluid Directed Rigid Body Control using Deep Reinforcement Learning

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Technical Papers Preview: SIGGRAPH 2019

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Learning Body Shape Variation in Physics-based Characters (SIGGRAPH Asia 2019)

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