Shared November 8, 2019
2019 台北遊戲開發者論壇 Taipei Game Developers Forum（TGDF）
Official Website: https://2019.tgdf.tw/
Jonathan Blow / Game Designer & Programmer
Title: Making Games in 2019 and Beyond
Jonathan answers a series of questions from the community about design, programming, and putting everything together into a completed game that lives up to its original potential.
Post-session notes for context:
The selected questions and answers include some untold highs and lows during the development of Braid, the difficulty of pitching the game to platforms, or even finding artists who actually are willing to work on the project; by coincidence, the selected questions seemed to revolve around the theme of "communication" -- with hiring, with platforms and publishers, with your team, and eventually, with yourself.
Fireside Chat with Jonathan Blow
The Witness Documentary
Jonathan Blow (Thekla, Inc) - Preventing the Collapse of Civilization
Rant: Entity systems and the Rust borrow checker ... or something.
Practical Law 101 For Indie Developers: Not Scary Edition
Techniques for dealing with lack of motivation, malaise, depression
What I learned after 10 Years of Game Development!
Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere
Jonathan Blow: Game design: the medium is the message
Data-Oriented Demo: SOA, composition
Jonathan Blow - Preventing the Collapse of Civilization (English only)
Discussion: Animation, Language Design, Understandable Code, Productivity
Storytime with Jonathan Blow at PAX East 2016
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Jonathan Blow - Truth In Game Design
Jonathan Blow on Game Engines
Jonathan Blow on unit testing and TDD
Jonathan Blow Q&A Session Nov2017