NEVER-ENDING - Let's Play - The Legend of Zelda: Majora's Mask - 14 - Walkthrough Playthrough

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NicoB

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Shared December 15, 2018

In today's episode of the Let's Play, walkthrough, and playthrough of The Legend of Zelda: Majora's Mask, Link battles with the once great king of the Ikana Kingdom, and he ventures into the pure hell that is Stone Tower Temple.

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GAME: The Legend of Zelda: Majora's Mask
AUTHOR: Nintendo

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The Legend of Zelda: Majora's Mask is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in 2000 as the sixth main installment in The Legend of Zelda series, and was the second using 3D graphics, following The Legend of Zelda: Ocarina of Time. Majora's Mask is set in Termina, an alternate reality to Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the moon to slowly fall towards Termina, where it will crash after three days. The protagonist Link repeatedly travels back in time to the beginning of the three days to stop the moon from destroying the world.

#Majora'sMask #LegendofZelda #SkullKid


NicoB

This is pretty much my face by the end of this episode...

9 months ago | [YT] | 390

BMB

I feel like your complaints about the Stone Tower Temple reflect more on the way that you are playing the game rather than the way the Temple is designed, in all honesty. The game has four dungeons, and really there weren't any Zelda dungeons that were /designed/ to be beaten in a single run without any breaks. Really, I was surprised by how quickly you sped through some of the Ocarina and BotW temples, but especially in this game's case, the design philosophy is that you hit a point you can't seem to progress on, try everything and its mother and eventually solve it, and then you go back and know what to do for next time. Particularly concerning the fairies, there's no obligation to find all of the fairies within the same run in which you beat the boss, especially not blind, unless you're working to a schedule which, of course, you are.

If I may offer a personal opinion, if you do decide to play other Zelda games in future, you shouldn't be afraid to just end the episode while in the middle of the temple and then continue on in the next part, especially if you're getting frustrated. I'm sure people here will understand, particularly those who've played the game before and know what the puzzles necessitate. The trouble is that Zelda dungeons are designed to take time and attention to solve and that by its nature will sap your energy very quickly, and also that it's as much an adventure game as it is puzzle-solving, so having to look around and backtrack will always be a big part of it.

For my part, I love how the Stone Tower demands that you use all the skills you've learned over the course of the game thus far - and also the fabulous aesthetic of a stone skyscraper that just flips on its head.

9 months ago | [YT] | 275

Lautaro Daneri

Sorry for the spoiler (delete it if it's not acceptable), but I feel Nico should be told about this little thing: during the final section of the game there will be a part where you have to swim through an underwater tunnel with branching paths. In this place you should go LEFT, LEFT, RIGHT, LEFT.If you don't take this path, there is decent chance that you will miss an item necessary to finish the game 100%. The thing is... the game doesn't let you go back to the tunnel once you reach the goal. So if you didn't pick the correct path to get the item you'll have to either reset the game or beat it and then replay the ENTIRE final section to get it.

9 months ago | [YT] | 226

Zack Zack

I think your main problem with this is you're on a schedule, when most people who play this game are not. You feel rushed to finish everything quickly to get out a video in time, a valid concern, but most people don't have that problem. Most people who play this, if they need to do something, can put it down for later, and perhaps be frustrated, but not need to worry about a schedule slip due to it.

9 months ago | [YT] | 143

Nekko Blue

Man, what a “creepy” statue.

*eats pasta*

9 months ago | [YT] | 146

ShadeKetchum

Now I can talk about the Skull Kid and why he's such a compelling antagonist. It's not only because of how sympathetic he is, but also how much he compares and contrasts Link.
Both are lonely children of the forest with a fairy companion, are older than they initially seem (Link due to traveling between being an adult and a child, Skull Kid for being around before Termina was created according to the story by Anju's grandmother), they're a bit mischievous, use the power of masks, have a godlike power assisting them, affect the lives of nearly everyone in Termina, and deeply miss a friend or friends who left them so suddenly. (Navi for Link, the Giants for Skull Kid.)


This is also where they start to contrast. Link may be mischievous, but he hardly does anything that would truly hurt people, while Skull Kid's tricks start becoming more cruel and downright sadistic once he gets Majora's Mask. And while the mask's demonic powers might be overwhelming Skull Kid in regards to his psyche, Link shows no issues with the powers granted to him by the Goddess of Time and freely uses them with no consequence. Majora's Mask is a single mask that allows Skull Kid to do almost anything he wants, while Link has to use many different masks for a variety of things. Skull Kid uses his powers to cause pain and misery to the people of Termina, while Link uses his to save and heal them. Link may be a child, but is noticeably mature for his age, while the Skull Kid is who knows how old while still acting like a child, mainly because he doesn't know any better.


While it was potentially unintentional by the developers, they made Skull Kid a near perfect foil to Link, showing what Link could have become if he allowed his powers and the pain of his loneliness to overwhelm him. While some may say Kafei or even Tingle could be considered the Termina counterpart of Link, I'd say Skull Kid is another viable possibility due to the similarities. Despite all he does, players likely won't want to destroy him, instead they sympathize with him and want do for him what they did for the others of Termina. Heal his sorrows and help a lonely child move on with his life, much like Link will have to.

9 months ago | [YT] | 240

Hurricane1123

Bummer you didn’t enjoy Stone Tower Temple as much as many of us did, as it’s honestly one of the coolest dungeons in the Zelda franchise and has probably one of the most interesting back stories to any Zelda dungeon.

A prevailing fan theory is that centuries prior to the events of this game, the ancient people of Termina built the Stone Tower in an attempt to reach the heavens, ala the Tower of Babel. The ancient people of Termina rejected the gods and built this tower in order to become as big as the gods themselves. The people wanted to diminish the grandeur of the gods. In an act of complete disrespect, the people even carved the image of the sacred Triforce being licked by the statues that lead to the Stone Tower and also being licked by the creatures that are carved into the floating blocks just outside the temple. At the top of the tower, there is even a statue of a burning finger pointing up towards the heavens as a big “screw you” to the gods.

The gods, however, had the last laugh. With the power of the light of justice arrows, the blood-red jewel of arrogance was pierced, and the gods got one back on the people by flipping the tower upside down, and sending all the sinners straight to the Zelda universe’s version of hell.

9 months ago (edited) | [YT] | 380

Nayias

I love how you skipped half of ikana dungeon because you threw the keg over the railing and opened the hole and then forgot about the right door after that. lol

9 months ago | [YT] | 92

ShutUpAdachi

Doing a lengthy mini-dungeon and one of the longest dungeons in the series in a single episode?

Nico, that was a mistake...

Tbh, I thought the thing with the mirror was always pretty obvious, but I guess that might just be me. Really, I think there were several things you could've done to make it less frustrating, but it's a long goddamn dungeon, so I'm not surprised you just got tired after a while. You probably should've been informed beforehand.

9 months ago (edited) | [YT] | 153

ImamuraCross

Man, uh... It feels like someone drowned or something, amirite...?

9 months ago | [YT] | 341

AggressivelyMediocre

Uh oh, Nico doesn’t like the fan-favorite. We’ll see how this comment section looks in ninety minutes.

9 months ago | [YT] | 203

gagejoseph91

If you pay attention to Stone Temple Tower's music, it is actually a mixture of all the instruments. Zora's guitar, Goron's drums, Deku's trumpets, and Link's ocarina. I think that's beautiful, given how the temple is focused around using all of your forms in unison to proceed.

For those skulls that jinx you, block them. Lock on, shield, and block them. They lose their curse aura after that for a short while, letting you safely attack them.

When you threw the powder keg over the fence, you sequence-broke. You DO get to that area later. You weren't supposed to throw the keg over the gate. Another case of "Nico waaaaaayyyy overthinks something and breaks the game" lol Naturally, that means you missed stuff in that dungeon. Nothing important, just a mini-boss. No items were missed.

Come back to the inverted temple i the last minutes of the final day, stand on the hovering blocks outside, and look DOWN at the moon coming up from under you. It is fucking trippy and terrifying.

For the magic mirror, you literally SEE the mirror absorbing the light, AND you keep flicking over the mirror and seeing that it outputs for more time the longer you "feed" it. It makes perfect sense. The mirror does NOT reflect the light AS you're shining light on it, so clearly it's not a normal mirror puzzle, but the visual effect SHOWS light going INTO the mirror, and the resulting light coming OUT of the mirror seems to change length depending on how long you "feed" it. All the pieces were there. You just needed to notice them and put them together. Is it obscure and unique? Sure. But the game gives you plenty of visual cues to figure it out. When I first played the game, I figured it out immediately.

You do not NEED the hand to throw you onto the ledge. You can use the Zora's dolphin jump out of the water to land on the ledge.

If you shoot the jinx skulls with the light arrow, they give you 50 rupees every time.

The Giant's mask uses a fair amount of magic while using it. You're MEANT to use it to deal some quick damage to the bosses, then run out of magic and revert to normal Link and do the rest of the fight like that, where it becomes a lot more annoying of a fight. However, thanks to Chateau Romani, you had infinite magic, so you stayed a giant the entire time.

9 months ago (edited) | [YT] | 93

SBFH01

That face you make when you hear about kh3 leaks

9 months ago | [YT] | 278

Jacob FoxFires964

Good as ever to talk about this. These statues are actually apart of one of the more famous video game related creepy pastas out there. Originated from a piece called “Ben Drowned” and it dealt with what seems to be a weird and bugged out Majora’s mask cartridge to then be figured out that the past owners spirit called Ben is in this game. And soon enough it starts to do a ton of weird shit like reversing the music, statues following you, dead burning Links, messing with the graphics to the point where the village is in the sky, and some other spoiler stuff that I won’t get into but because of this Creepypasta it had caused a ton of video game related Creepypastas to be made with similar results. I think that included “Sonic.exe” but not quite sure. Either way I say check it out once you are done with the game Nico. They even recreated the story in game and some of those videos are still floating around on YouTube I think.

9 months ago | [YT] | 176

WinterSnow 99

Everyone else: Ben DROWNED!!!!
Me: Didn't he say it had no heart? So essentially Link is creating Nobody's every time he uses the Elegy of Emptiness.

9 months ago | [YT] | 51

Nexus427

You gotta admit though, he has his lipstick game on.

9 months ago | [YT] | 203

ja52ng74 - James

58:20 Nico, why don't you use the Stone Mask to stop those black worms from chasing you? Or pretty much any enemy annoying you for that matter?

9 months ago (edited) | [YT] | 58

Colm

I didn't expect 1. that thumbnail good lord. and 2. Ikana Castle AND Stone Tower in the same episode, heck, that's hardcore.

9 months ago (edited) | [YT] | 84

Zel chaine off

Yeah... Nico. You didn't need the hand in the Stone Tower dungeon to go open the chest. Fish jumping was the way to climb on the plateform. You did it a bit further into the episode. I guess the hand was just here to help the player grabing the mandatory chest if the player wasn't "good enough" to manage a good "fish jump". For the fairy chest since it's bonus content there wasn't any hand to "cheat" his way on the plateform and the game ask the player to go take it the regular intended way.

9 months ago | [YT] | 45

Flashy Starwinger

insert generic Ben Drowned joke. Also is it just me, or does seeing Nico so, tired, of this temple make you feel, sad?

9 months ago (edited) | [YT] | 41