Shared October 4, 2018
In this classic GDC 2012 session, programmer Elan Ruskin shows a simple, uniform mechanism made for the Left 4 Dead series for tracking thousands of facts and possibilities, allowing intelligent characters to remember history, cascade from special to general cases, and select the optimal dialog, script, behavior, or animation for every situation.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
The Prototype that was Banned from Halfbrick
Jordan Peterson Calmly EDUCATES Baiting Host On Her Own Show
The History of Blindfolded Punch-Out
The Tragedy of systemd
linux.conf.au 2019 — Christchurch, New Zealand
Failing to Fail: The Spiderweb Software Way
A Defense of 24 FPS and Why It's Here to Stay for Cinema
StarCraft 2: Google DeepMind AlphaStar (A.I.) vs Pro Gamer!
Prison Architect Is A Perfectly Balanced Game With No Exploits - The Forestry Only Challenge
The Spiffing Brit
DOOM’s Development: A Year of Madness
An FBI Negotiator’s Secret to Winning Any Exchange | Inc.
Two robots debate the future of humanity
THE DIGITAL ACID
Don't Talk to the Police
Regent University School of Law