AI-driven Dynamic Dialog through Fuzzy Pattern Matching

Watch on YouTube

Show annotations




Genre: Education

Family friendly? Yes

Wilson score: 0.9741

Rating: 4.9593 / 5

Engagement: 3.74%


Subscribe | 260K

Shared October 4, 2018

In this classic GDC 2012 session, programmer Elan Ruskin shows a simple, uniform mechanism made for the Left 4 Dead series for tracking thousands of facts and possibilities, allowing intelligent characters to remember history, cascade from special to general cases, and select the optimal dialog, script, behavior, or animation for every situation.

Register for GDC:

Join the GDC mailing list:

Follow GDC on Twitter:

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.